using System;

using Server;
using Server.Gumps;
using Server.Network;

namespace Server.Items
{
	public class HouseLadderAddon : BaseAddon
	{
		public override BaseAddonDeed Deed{ get{ return new HouseLadderDeed(); } }
		
		[Constructable]
		public HouseLadderAddon( int type ) : base()
		{
			switch ( type )
			{
				case 0: // castle south
					AddComponent( new LocalizedAddonComponent( 0x3DB2, 1076791 ), 0, 0, 0 );
					AddComponent( new LocalizedAddonComponent( 0x3F28, 1076791 ), 0, 1, 28 );	
					AddComponent( new LocalizedAddonComponent( 0x3DB4, 1076791 ), 0, 2, 20 );	
					break;
				case 1: // castle east
					AddComponent( new LocalizedAddonComponent( 0x3DB3, 1076791 ), 0, 0, 0 );
					AddComponent( new LocalizedAddonComponent( 0x3F28, 1076791 ), 1, 0, 28 );	
					AddComponent( new LocalizedAddonComponent( 0x3DB5, 1076791 ), 2, 0, 20 );	
					break;
				case 2: // castle north
					AddComponent( new LocalizedAddonComponent( 0x2FDF, 1076791 ), 0, 0, 0 );
					AddComponent( new LocalizedAddonComponent( 0x3F28, 1076791 ), 0, -1, 28 );	
					AddComponent( new LocalizedAddonComponent( 0x3DB6, 1076791 ), 0, -2, 20 );	
					break;
				case 3: // castle west
					AddComponent( new LocalizedAddonComponent( 0x2FDE, 1076791 ), 0, 0, 0 );
					AddComponent( new LocalizedAddonComponent( 0x3F28, 1076791 ), -1, 0, 28 );	
					AddComponent( new LocalizedAddonComponent( 0x3DB7, 1076791 ), -2, 0, 20 );	
					break;
				case 4: // south
					AddComponent( new LocalizedAddonComponent( 0x3DB2, 1076287 ), 0, 0, 0 );	
					break;
				case 5: // east
					AddComponent( new LocalizedAddonComponent( 0x3DB3, 1076287 ), 0, 0, 0 );	
					break;
				case 6: // north
					AddComponent( new LocalizedAddonComponent( 0x2FDF, 1076287 ), 0, 0, 0 );
					break;
				case 7: // west
					AddComponent( new LocalizedAddonComponent( 0x2FDE, 1076287 ), 0, 0, 0 );
					break;
			}
		}

		public HouseLadderAddon( Serial serial ) : base( serial )
		{
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.WriteEncodedInt( 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadEncodedInt();
		}
	}

	public class HouseLadderDeed : BaseAddonDeed
	{
		public override BaseAddon Addon{ get{ return new HouseLadderAddon( m_Type ); } }
		public override int LabelNumber{ get{ return 1076287; } } // Ladder
		
		private int m_Type;

		[Constructable]
		public HouseLadderDeed() : base()
		{
			LootType = LootType.Blessed;
		}

		public HouseLadderDeed( Serial serial ) : base( serial )
		{
		}
		
		public override void OnDoubleClick( Mobile from )
		{
			if ( IsChildOf( from.Backpack ) )
			{
				from.CloseGump( typeof( InternalGump ) );
				from.SendGump( new InternalGump( this ) );
			}
			else
				from.SendLocalizedMessage( 1062334 ); // This item must be in your backpack to be used.
		}

		private void SendTarget( Mobile m )
		{
			base.OnDoubleClick( m );
		}

		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.WriteEncodedInt( 0 ); // version
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadEncodedInt();
		}

		private class InternalGump : Gump
		{
			private HouseLadderDeed m_Deed;

			public InternalGump( HouseLadderDeed deed ) : base( 60, 36 )
			{
				m_Deed = deed;

				AddPage( 0 );

				AddBackground( 0, 0, 273, 324, 0x13BE );
				AddImageTiled( 10, 10, 253, 20, 0xA40 );
				AddImageTiled( 10, 40, 253, 244, 0xA40 );
				AddImageTiled( 10, 294, 253, 20, 0xA40 );
				AddAlphaRegion( 10, 10, 253, 304 );
				AddButton( 10, 294, 0xFB1, 0xFB2, 0, GumpButtonType.Reply, 0 );
				AddHtmlLocalized( 45, 296, 450, 20, 1060051, 0x7FFF, false, false ); // CANCEL
				AddHtmlLocalized( 14, 12, 273, 20, 1076780, 0x7FFF, false, false ); // Please select your ladder position.  <br>Use the ladders marked (castle) <br> for accessing the tops of keeps <br> and castles.

				AddPage( 1 );

				AddButton( 19, 49, 0x845, 0x846, 1, GumpButtonType.Reply, 0 );
				AddHtmlLocalized( 44, 47, 213, 20, 1076794, 0x7FFF, false, false ); // South (Castle)
				AddButton( 19, 73, 0x845, 0x846, 2, GumpButtonType.Reply, 0 );
				AddHtmlLocalized( 44, 71, 213, 20, 1076795, 0x7FFF, false, false ); // East (Castle)
				AddButton( 19, 97, 0x845, 0x846, 3, GumpButtonType.Reply, 0 );
				AddHtmlLocalized( 44, 95, 213, 20, 1076792, 0x7FFF, false, false ); // North (Castle)
				AddButton( 19, 121, 0x845, 0x846, 4, GumpButtonType.Reply, 0 );
				AddHtmlLocalized( 44, 119, 213, 20, 1076793, 0x7FFF, false, false ); // West (Castle)
				AddButton( 19, 145, 0x845, 0x846, 5, GumpButtonType.Reply, 0 );
				AddHtmlLocalized( 44, 143, 213, 20, 1075386, 0x7FFF, false, false ); // South
				AddButton( 19, 169, 0x845, 0x846, 6, GumpButtonType.Reply, 0 );
				AddHtmlLocalized( 44, 167, 213, 20, 1075387, 0x7FFF, false, false ); // East
				AddButton( 19, 193, 0x845, 0x846, 7, GumpButtonType.Reply, 0 );
				AddHtmlLocalized( 44, 191, 213, 20, 1075389, 0x7FFF, false, false ); // North
				AddButton( 19, 217, 0x845, 0x846, 8, GumpButtonType.Reply, 0 );
				AddHtmlLocalized( 44, 215, 213, 20, 1075390, 0x7FFF, false, false ); // West
			}

			public override void OnResponse( NetState sender, RelayInfo info )
			{
				if ( m_Deed == null || m_Deed.Deleted || info.ButtonID == 0 )
					return;

				if ( info.ButtonID >= 1 && info.ButtonID <= 8 )
				{
					m_Deed.m_Type = info.ButtonID - 1;
					m_Deed.SendTarget( sender.Mobile );
				}
			}
		}
	}
}